![]() ![]() ![]() Likewise, playing on handheld is a little bit of an eye strain at first since Blizzard has to pack a ton of info on to the Switch's little screen, but you eventually get used to it. I eventually got used to the downgrade, but it did jump out almost immediately, especially in comparison with the PS4 version. This unfortunately comes at the expense of noticeably blurrier visuals, especially when playing on a television. It purrs along at 60fps, almost never dipping below 50fps even in handheld mode. It works not just because Diablo 3's dungeons are fun to run on a pick-up-and-play basis, but because Blizzard has put a large premium on framerate. The main virtue of this port is the framerate, but the graphics are (mostly) intact. Did I mention that Diablo 3 is an absolutely incredible podcast game? It's my constant companion whether I'm listening to Hardcore History or (wink) Axe of the Blood God. In my aforementioned flight, Diablo 3 had me glued to my Switch as I listened to podcasts and crushed hordes of monsters. More often, you'll find yourself getting accidentally sucked in to knocking out quests for hours at a time. It's the kind of game you can pick up for five to 10 minutes for a quick quest, put down again, and then revisit a few hours later. The result is a dungeon crawler that is just a blast to play on Switch. In dropping the online requirements and substantially beefing up Diablo 3's postgame, Blizzard effectively paved the way for it to succeed on a handheld system. By the time Reaper of Souls debuted in 2014, it was practically a whole new game. When this didn't work, Blizzard went back to the drawing board and totally redesigned the loot, the postgame, and the social features. As originally envisioned, Diablo 3 was an always-online multiplayer platform with a real money auction house. The seeds of its successful transition to Switch lie in the comprehensive makeover it received after its rocky launch in 2012. Diablo 3 on Switch is the Perfect Podcast Game It feels like the beginning of something new and significant on Switch. Along with Fortnite and Warframe, the latter of which is also due in November, it represents the vanguard of so-called service games on the platform. For one, it marks Blizzard's first real foray onto a Nintendo platform since StarCraft on the N64 (unless you want to count the 2003 Rock N Roll Racing port on GBA). ![]() While it's just one of dozens of ports for Switch to come out this year, Diablo 3 feels different than the rest. ![]() It's thus far proven to be an incredible fit for the Switch-a port I would daresay is essential for anyone with a taste for Blizzard's particular flavor of loot gathering. In the span of just a few days, I've managed to push my humble Monk to level 43, and I'm envisioning getting a multiplayer group together to play when it launches later this week. Over the past week or so I've been playing Diablo 3 whenever I've had a free moment: while watching Netflix, while riding the bus, on my flight to Seattle. So it's been with some surprise that I've found myself hooked on Diablo 3: Eternal Collection for Switch, which is set to launch later this week. After my most recent run, I figured I had gotten my fill of breaking open demon pinatas for loot, at least until Blizzard got around to announcing a sequel. My experience may not compare to that of the hardcore who keep the series going on PC, but I've finished the main campaign on every major platform to date. I never thought I would get back into Diablo 3. ![]()
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